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3do_gen_wh.3do
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1999-11-15
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# MODEL 'gen_wh.3do' created from 'H:\Amodelx\gen_wh.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: in33_whip.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.000000
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 12
# Mesh definition
MESH 0
NAME whipsec1
RADIUS 0.031030
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
# num: x: y: z: i:
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1: -0.001420 0.028740 0.000000 0.000000 0.000000 0.000000 1.000000
2: 0.000000 0.028740 0.001420 0.000000 0.000000 0.000000 1.000000
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4: 0.001420 0.028740 0.000000 0.000000 0.000000 0.000000 1.000000
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8: 0.000000 0.000000 -0.001420 0.000000 0.000000 0.000000 1.000000
9: -0.001420 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 8
0: 0.457900 2.569800
1: 0.334100 2.615500
2: 0.457900 2.615500
3: 0.581700 2.615500
4: 0.457900 3.245800
5: 0.581700 3.190400
6: 0.457900 3.190400
7: 0.334200 3.190400
VERTEX NORMALS
# num: x: y: z:
0: 0.000000 1.000000 0.000000
1: -0.958765 0.284199 0.000000
2: 0.000000 0.284199 0.958765
3: 0.000000 0.284199 -0.958765
4: 0.958765 0.284199 0.000000
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FACES 12
# num: material: type: geo: light: tex: R: G: B: A: verts:
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FACE NORMALS
# num: x: y: z:
0: -0.647591 0.401563 0.647591
1: -0.647591 0.401563 -0.647591
2: 0.647591 0.401563 -0.647591
3: 0.647591 0.401563 0.647591
4: 0.665057 -0.339705 0.665057
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11: 0.707107 0.000000 0.707107
# Mesh definition
MESH 1
NAME whipsec2
RADIUS 0.033070
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
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TEXTURE VERTICES 8
0: 0.457900 1.954000
1: 0.334100 1.999700
2: 0.457900 1.999700
3: 0.581600 1.999700
4: 0.457900 2.670200
5: 0.581700 2.614700
6: 0.457900 2.614700
7: 0.334100 2.614700
VERTEX NORMALS
# num: x: y: z:
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1: -0.958454 0.285248 0.000000
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FACES 12
# num: material: type: geo: light: tex: R: G: B: A: verts:
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7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 4 7, 6 9, 7
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 7, 6 2, 2 1, 1 9, 7
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FACE NORMALS
# num: x: y: z:
0: -0.647132 0.403038 0.647132
1: -0.647132 0.403038 -0.647132
2: 0.647132 0.403038 -0.647132
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4: 0.665057 -0.339705 0.665057
5: 0.665057 -0.339705 -0.665057
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7: -0.665057 -0.339705 0.665057
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9: -0.707107 0.000000 -0.707107
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# Mesh definition
MESH 2
NAME whipsec3
RADIUS 0.031171
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
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TEXTURE VERTICES 10
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1: 0.327200 1.422600
2: 0.457900 1.422300
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VERTEX NORMALS
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FACES 12
# num: material: type: geo: light: tex: R: G: B: A: verts:
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3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 2, 2 4, 4
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11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 6 4, 4 2, 2 7, 7
FACE NORMALS
# num: x: y: z:
0: -0.640773 0.427157 0.637925
1: -0.641502 0.416389 -0.644278
2: 0.641502 0.416389 -0.644278
3: 0.640773 0.427157 0.637925
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9: -0.709459 -0.006349 -0.704718
10: 0.709459 -0.006105 -0.704720
11: 0.707114 0.006370 0.707071
# Mesh definition
MESH 3
NAME whipsec4
RADIUS 0.046033
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
# num: x: y: z: i:
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TEXTURE VERTICES 10
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1: 0.327200 0.548000
2: 0.457800 0.547700
3: 0.457800 0.548300
4: 0.588500 0.548000
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6: 0.588500 1.421400
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VERTEX NORMALS
# num: x: y: z:
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FACES 12
# num: material: type: geo: light: tex: R: G: B: A: verts:
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11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 6 4, 4 2, 2 7, 7
FACE NORMALS
# num: x: y: z:
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1: -0.643257 0.417566 -0.641762
2: 0.643257 0.417566 -0.641762
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# Mesh definition
MESH 4
NAME whipsec5
RADIUS 0.048391
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
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TEXTURE VERTICES 10
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VERTEX NORMALS
# num: x: y: z:
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FACES 12
# num: material: type: geo: light: tex: R: G: B: A: verts:
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9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 9, 9 1, 1 3, 3 8, 8
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11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 6 4, 4 2, 2 7, 7
FACE NORMALS
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1: -0.641992 0.414888 -0.644759
2: 0.641992 0.414888 -0.644759
3: 0.644182 0.427493 0.634255
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# Mesh definition
MESH 5
NAME whipsec6
RADIUS 0.043082
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
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TEXTURE VERTICES 10
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VERTEX NORMALS
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FACES 12
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FACE NORMALS
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1: 0.629412 -0.459925 -0.626346
2: -0.629412 -0.459925 -0.626346
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# Mesh definition
MESH 6
NAME whipsec7
RADIUS 0.036641
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
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TEXTURE VERTICES 10
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2: 0.457800 -1.199100
3: 0.457800 -1.198600
4: 0.327700 -1.198900
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VERTEX NORMALS
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FACES 14
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FACE NORMALS
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1: 0.595990 -0.542114 -0.592376
2: -0.595990 -0.542114 -0.592376
3: -0.595744 -0.534713 0.599309
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# Mesh definition
MESH 7
NAME whipsec8
RADIUS 0.031501
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
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TEXTURE VERTICES 10
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1: 0.567500 -1.904100
2: 0.457700 -1.904300
3: 0.457700 -1.903900
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VERTEX NORMALS
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FACES 12
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FACE NORMALS
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1: 0.606039 -0.520019 -0.601912
2: -0.606039 -0.520019 -0.601912
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# Mesh definition
MESH 8
NAME whipsec9
RADIUS 0.029921
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
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TEXTURE VERTICES 10
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2: 0.457700 -2.531200
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VERTEX NORMALS
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FACES 12
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FACE NORMALS
# num: x: y: z:
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1: 0.624817 -0.474280 -0.620212
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# Mesh definition
MESH 9
NAME whipsec10
RADIUS 0.023951
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
# num: x: y: z: i:
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TEXTURE VERTICES 10
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2: 0.457700 -3.107900
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VERTEX NORMALS
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FACES 12
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FACE NORMALS
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1: 0.626552 -0.471298 -0.620734
2: -0.626552 -0.471298 -0.620734
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# Mesh definition
MESH 10
NAME whipsec11
RADIUS 0.022461
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
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TEXTURE VERTICES 10
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1: 0.510600 -3.581400
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VERTEX NORMALS
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FACES 12
# num: material: type: geo: light: tex: R: G: B: A: verts:
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1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 0 7, 3 5, 1
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FACE NORMALS
# num: x: y: z:
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1: 0.648636 -0.398173 -0.648636
2: -0.648636 -0.398173 -0.648636
3: -0.649247 -0.385628 0.655568
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# Mesh definition
MESH 11
NAME whipsec12
RADIUS 0.011840
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
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2: 0.000000 0.011000 0.000230 0.000000 0.000000 0.000000 1.000000
3: 0.000000 0.010990 -0.000410 0.000000 0.000000 0.000000 1.000000
4: 0.000320 0.011000 -0.000090 0.000000 0.000000 0.000000 1.000000
5: 0.000000 -0.001040 0.000010 0.000000 0.000000 0.000000 1.000000
6: 0.000420 -0.000030 0.000000 0.000000 0.000000 0.000000 1.000000
7: 0.000000 -0.000020 0.000420 0.000000 0.000000 0.000000 1.000000
8: 0.000000 -0.000030 -0.000420 0.000000 0.000000 0.000000 1.000000
9: -0.000420 -0.000030 0.000000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 10
0: 0.457700 -4.250400
1: 0.429800 -4.233700
2: 0.457700 -4.233700
3: 0.457700 -4.233600
4: 0.485600 -4.233700
5: 0.457700 -3.992900
6: 0.494000 -4.013200
7: 0.457700 -4.013300
8: 0.457700 -4.013200
9: 0.421400 -4.013200
VERTEX NORMALS
# num: x: y: z:
0: 0.000000 0.999907 -0.013618
1: -0.982156 0.188050 -0.002569
2: 0.000000 0.197608 0.980281
3: 0.000000 0.177500 -0.984121
4: 0.982157 0.188048 -0.002569
5: 0.000000 -0.999941 0.010824
6: 0.980820 -0.194906 0.002089
7: 0.000000 -0.185509 0.982643
8: 0.000000 -0.203446 -0.979086
9: -0.980820 -0.194903 0.002089
FACES 12
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 2, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 3, 3 1, 1
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 4, 4 3, 3
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 2, 2 4, 4
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 5 6, 6 7, 7
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 5 8, 8 6, 6
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 5 9, 9 8, 8
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 5 7, 7 9, 9
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 7, 7 2, 2 1, 1 9, 9
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 9, 9 1, 1 3, 3 8, 8
10: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 8, 8 3, 3 4, 4 6, 6
11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 6 4, 4 2, 2 7, 7
FACE NORMALS
# num: x: y: z:
0: -0.681307 0.267657 0.681307
1: -0.680527 0.251053 -0.688372
2: 0.680527 0.251053 -0.688372
3: 0.681307 0.267657 0.681307
4: 0.676645 -0.274613 0.683183
5: 0.677090 -0.288266 -0.677090
6: -0.677090 -0.288266 -0.677090
7: -0.676645 -0.274613 0.683183
8: -0.707199 0.012188 0.706909
9: -0.707107 0.000641 -0.707107
10: 0.707107 0.000642 -0.707107
11: 0.707199 0.012180 0.706909
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 13
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 vlec_null
1: 0x0000 0x00001 0 0 2 -1 1 0.012110 0.019300 -0.003900 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 whipsec1
2: 0x0000 0x00001 1 1 3 -1 1 0.000000 0.028740 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 whipsec2
3: 0x0000 0x00001 2 2 4 -1 1 0.000000 0.030760 0.000010 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 whipsec3
4: 0x0000 0x00001 3 3 5 -1 1 0.000000 0.028870 -0.000010 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 whipsec4
5: 0x0000 0x00001 4 4 6 -1 1 0.000000 0.043730 -0.000520 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 whipsec5
6: 0x0000 0x00001 5 5 7 -1 1 0.000000 0.045830 -0.000520 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 whipsec6
7: 0x0000 0x00001 6 6 8 -1 1 0.000000 0.041580 -0.000360 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 whipsec7
8: 0x0000 0x00001 7 7 9 -1 1 0.000000 0.036220 -0.000320 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 whipsec8
9: 0x0000 0x00001 8 8 10 -1 1 0.000000 0.030380 -0.000270 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 whipsec9
10: 0x0000 0x00001 9 9 11 -1 1 0.000000 0.029410 -0.000260 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 whipsec10
11: 0x0000 0x00001 10 10 12 -1 1 0.000000 0.023100 -0.000200 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 whipsec11
12: 0x0000 0x00001 11 11 -1 -1 0 0.000000 0.021590 -0.000190 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 whipsec12